So... finished off Crimson Skies this weekend and got back into Legend of Zelda: Ocarina of Time (which I started on while waiting for Windwaker's release). Even with a walkthrough that game is LONG! I quit tonight just after getting to Ganondorf's castle, and there are still like 6 evil rainbow colored seals that I have to club over the head or something.
Tonight, I messed around with articulating limbs in flash. There doesn't really seem to be much support for it, I mean, it'd be nice if you could link a pivot point on one sprite to a point on another and then do inverse kinematics or something to animate with... owel, it'll be in some other version, I'm sure.